The
subject of mental health stigmatization has become an increasingly hot topic.
Popular media’s portrayal of individuals with mental disorders continues to be
scrutinized, as research-based character depictions are few and far between. According
to Shapiro and Rotter (2016), 10% of films each year display some type of
mental illness, and those portrayals are more often than not criminal and
violent.
In
fact, researchers have created six categories to describe the most common
stereotypical depictions of characters with mental disorders in the media (Hyler,
Gabbard, & Schneider, 1991, as cited by Shapiro & Rotter, 2016). These
groupings are:
- · The rebellious free spirit
- · The homicidal maniac
- · The female patient as seductress
- · The enlightened member of society
- · The narcissistic parasite
- · The zoo specimen
In
an effort to analyze how video games, specifically, portray mental illnesses,
Shapiro and Rotter compiled a list of the 50 top selling games from 2011 to
2013. After removing duplicate game titles, researchers were left with 96
games. The goal was to determine whether these games featured characters with
mental disorders, as well as whether these characters fit into the six
categories used to describe depictions in other media formats.
Depictions of
Mental Illness in Video Games
After
using specific Internet search terms and YouTube videos to analyze the 96 video
game titles researchers compiled, results showed that 23 out of 96 games, or
approximately 24%, depicted at least one character with a mental illness. While
not all the characters reviewed fit within the six categories used for other
mediums, 85 of the games’ characters fit one of the six groupings.
What are We Afraid
of?
The
unknown is one of the scariest things a human being can face. The most
frightening aspects of the human condition are the dark depths of our minds. Perhaps
that is why game developers often rely on the mental illness trope when
developing villains. While I don’t necessarily believe that depictions of
characters with mental disorders should be shied away from, I do believe that a
stronger sense of accuracy needs to be promoted. If a game developer decides
that they want their criminal to be a psychopath, they need to research what
psychopathy details and portray a character that is diagnostically accurate.
However,
video game developers, as well as those who work in other mediums, have a
unique opportunity to promote awareness regarding mental illnesses. Proper character
development and in-game interactions can create opportunities for gamers to
learn the truth about different diagnoses and build empathy. A collaborative
relationship between mental health practitioners and artists working in popular
media has the possibility to diminish stigmatization and stereotyping, as well
as promoting a deeper understanding for all.
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